In this comprehensive guide, we will delve into the essential aspects of guilds in Throne and lib///y, covering everything from creation to Guild Bases, Guild Raids, and Guild Contracts. Whether you're a seasoned guild member or a newcomer exploring the potential of guild life, this guide is your key to mastering the intricacies of guilds in Throne and lib///y.
General Information:
Guilds become accessible to players once they reach level 3 in Throne and lib///y. The Guild UI Tab serves as the gateway for players to either search for existing guilds to join or take the initiative to create their own guild. If you opt for the latter, you'll have the opportunity to customize your guild with the following options:
Guild Emblem:
Choose a distinctive emblem that represents your guild and sets it apart.
Guild Emblem Color:
Customize the color scheme of your guild emblem to add a personal touch.
Guild Name:
Select a memorable and fitting name for your guild, creating an identity that resonates with members.
It's important to note that while you can leave a guild at any time, there is a cooldown period to join another guild once you leave.
Guild Bases:
Guild Bases are a significant feature unlocked when a guild reaches level 2. These bases serve as hubs for guild members, offering a range of benefits and activities:
Increased Mana and Health Regeneration:
Guild members experience enhanced regeneration of mana and health while within the Guild Base.
Home Arena - Guild Dueling:
Guild Bases include an arena where members can engage in duels with each other, fostering friendly competition and skill improvement.
Guild Merchants:
Access to specialized Guild Merchants within the Guild Base, providing unique items and resources for guild members.
Guild Raids:
Guild Raids, a pinnacle PvE activity, are accessible from Guild Bases, challenging guild members to face formidable raid bosses for weekly rewards.
Guild Raids:
Guild Raids represent collaborative PvE activities located in Guild Halls. These raids allow guild members to join forces and engage in epic battles against raid bosses. As guilds level up, they gain access to increasingly challenging raid bosses. It's important to note that Guild Raids must be initiated by Guild Officers holding ranks above Advisor.
Key features of Guild Raids include:
Teleportation after Victory:
After successfully defeating a raid boss, players are teleported back to the Guild Hall to claim their hard-earned rewards.
Guild Contracts:
Guild Contracts introduce quest-like activities that guilds can undertake collectively, earning valuable rewards such as Guild Coins. There are three main types of contracts:
Territory Contracts:
Require guild members to defeat specific enemies in various regions, promoting exploration and collaboration.
Dynamic Event Contracts:
Involve completing dynamic events with special conditions, adding an extra layer of challenge to the guild's activities.
Dungeon Contracts:
Task guild members with defeating monsters in specific dungeons, fostering teamwork and strategic dungeon exploration.
Guilds have the flexibility to complete multiple contracts each day, earning Guild XP and resources upon successful completion.
Conclusion:
In Throne and lib///y, guilds represent a vital aspect of the gaming experience, fostering community, teamwork, and shared accomplishments. This comprehensive guild guide equips players with the knowledge needed to navigate the creation, management, and participation in guilds. Whether you're embarking on Guild Raids, tackling Guild Contracts, or simply enjoying the camaraderie within your Guild Base, the world of Throne and lib///y is richer when experienced alongside fellow adventurers. Embrace the collaborative spirit of guilds, forge bonds with your guildmates, and let the journey through the expansive realms of Throne and lib///y be a testament to the power of unity in the face of epic challenges.
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